0.6 Introduction to dfx
Overview
dfx
is a command line utility that is used to interact with the IC SDK. It is the primary tool that is used for creating, managing, and deploying dapps onto the Internet Computer.
The dfx
parent command has several flags and subcommands that can be used to perform a wide array of operations. First, you'll take a look at basic usage of the command, then you'll get started creating your first project using dfx.
Basic usage
The syntax for using dfx is as follows:
dfx [subcommand] [flag]
Subcommands
The following is a list of the essential dfx
subcommands that you'll be using throughout the developer ladder series. For the full list of all possible subcommands, check out the dfx reference documentation.
build
: Used to build the canister output from the project's source code.canister
: Used to manage deployed canisters.cycles
: Used to manage the cycles balance for your identity.deploy
: Deploys one or all canisters from the project's source code. By default, all canisters are deployed.help
: Returns usage information for a specific subcommand.identity
: Used to create and manage identities.info
: Used to display information, such as version or port values.ledger
: Used to interact with accounts within the ledger canister.new
: Used to create a new project. By default, creates a Motoko project.ping
: Used to test network connectivity to the mainnet or the local canister execution environment.quickstart
: Used to perform an initial one-time identity and wallet setup.start
: Used to start the local canister execution environment for the current project.stop
: Used to stop the local canister execution environment.upgrade
: Used to upgrade the version of dfx installed.
Flags
-h
,--help
: Used to display usage information.-q
,--quiet
: Used to suppress informational messages.-v
,--verbose
: Used to display detailed information about operations.-V
,--version
: Used to display the version of dfx installed.
Options
Below are the essential options that you'll be referencing throughout the developer ladder. For the full list of options, see the reference documentation.
--identity <identity>
: Used to specify the user identity to be used with the command.--logfile <logfile>
: Used to write the command's output logs to a specific file.
Upgrading to the latest version of dfx
When a new version of dfx
is released, it is recommended that the latest version be installed whenever possible. This ensures that you are benefiting from the latest features, enhancements, and fixes.
To upgrade to the latest version, the dfx upgrade
command can be used. This command will compare your current version of dfx
to the latest version available, and if a new version is available, the command will automatically download and install the newest version.
Installing a specific version of dfx
If there is a specific release of dfx
you'd like to use, you can set the DFX_VERSION
environment variable, then run the install script. The install script looks for this environment variable during installation to determine which version should be downloaded. If no variable is set, the latest version is downloaded.
To set the DFX_VERSION
variable and install a specific version of dfx
, run the command:
DFX_VERSION=0.23.0 sh -ci "$(curl -sSL https://internetcomputer.org/install.sh)"
Creating a new project with dfx
All dapps on ICP start off as projects. Projects are created using the dfx
command and subcommands.
To get started, you'll use the default sample app to demonstrate how to create a project and explore the default project structure that is generated when a new project is created.
Step 1: Open a terminal window on your local computer.
Assure that you are in your working directory, developer_ladder
.
Step 2: Create a new project with the name 'hello_world' with the command:
dfx new hello_world
You will be prompted to select the language that your backend canister will use:
? Select a backend language: ›
❯ Motoko
Rust
TypeScript (Azle)
Python (Kybra)
dfx
versions v0.17.0
and newer support this dfx new
interactive prompt. Learn more about dfx v0.17.0
.
Then, select a frontend framework for your frontend canister. In this example, select:
? Select a frontend framework: ›
SvelteKit
React
Vue
❯ Vanilla JS
No JS template
No frontend canister
Lastly, you can include extra features to be added to your project:
? Add extra features (space to select, enter to confirm) ›
⬚ Internet Identity
⬚ Bitcoin (Regtest)
⬚ Frontend tests
When no flags are used, the dfx new
command will create a new project using the default Motoko template. To create a project using the Rust project template, the flag --type=rust
should be included in the command.
In this tutorial series, you will be using Motoko for the development language, so you do not need to pass any additional flags with this command.
When creating new projects with dfx
, only alphanumeric characters and underscores should be used. This is to assure that project names are valid within Motoko, JavaScript, and other contexts.
This command will create a new project directory called hello_world
that contains the project's default template files and a new git repository for your project.
Step 3: Then, navigate into the project's directory with the command:
cd hello_world
Exploring the default project structure
By default, the project structure will resemble the following:
hello_world/
├── README.md # Default project documentation
├── dfx.json # Project configuration file
├── node_modules # Libraries for frontend development
├── package.json
├── src # Source files directory
│ ├── hello_world_backend
│ │ └── main.mo
│ └── hello_world_frontend
│ ├── assets
│ │ └── favicon.ico
│ ├── index.html
│ ├── package.json
│ ├── src
│ │ ├── App.js
│ │ ├── index.scss
│ │ ├── logo2.svg
│ │ ├── main.js
│ │ └── vite-env.d.ts
│ ├── tsconfig.json
│ └── vite.config.js
└── tsconfig.json
In this directory, the following files and directories are notable:
README.md
: The default README file to be used for documenting your project.dfx.json
: The default configuration file used to set configurable options for your project.src/
: The source directory that contains all of your dapp's source files.hello_world_backend
: The source directory that contains your dapp's backend code files.hello_world_frontend
: The source directory that contains your dapp's frontend code files.hello_world_backend/main.mo
: The default template Motoko file that can be modified or replaced to include your dapp's core programming logic.
Reviewing the default configuration
By default, the dfx.json
file will contain some automatically generated configuration settings for your new project. These settings will provide basic functionality for the default dapp, which is a simple 'Hello, world' program.
To review the default configuration file for the project, open the dfx.json
file in a code or text editor. The contents will resemble the following:
{
"canisters": {
"hello_world_backend": {
"main": "src/hello_world_backend/main.mo",
"type": "motoko"
},
"hello_world_frontend": {
"dependencies": [
"hello_world_backend"
],
"source": [
"src/hello_world_frontend/dist"
],
"type": "assets",
"workspace": "hello_world_frontend"
}
},
"defaults": {
"build": {
"args": "",
"packtool": ""
}
},
"output_env_file": ".env",
"version": 1
}
Let's explore these settings a bit further:
- There are two canisters defined in this file;
hello_world_frontend
andhello_world_backend
. - The
hello_world_backend
canister has amain
attribute which specifies the file path of the program's core file,main.mo
. - The
hello_world_backend
canister has atype
of 'motoko', which specifies the programming language. If the canister was written in Rust, this value would read 'rust'. - The
hello_world_frontend
canister has a dependency of thehello_world_backend
canister, meaning it relies on the backend canister to be deployed and running for it to be deployed and ran. - The
hello_world_frontend
canister's assets are specified in thesource
configuration. - Lastly, the
hello_world_frontend
canister has atype
of 'assets', configuring it as a frontend asset canister.
Reviewing the default program code
Now that you've explored the default project structure, let's take a look at the default program code located in the main.mo
file. This is located in the src/hello_world_backend
directory. The developer ladder will cover frontend development and the default files located in the frontend canister directory in a later tutorial.
New Motoko projects will always include a default, template main.mo
file. To take a look at the file's default contents, open the src/hello_world_backend/main.mo
file in a code or text editor. The code will resemble the following:
actor {
public query func greet(name : Text) : async Text {
return "Hello, " # name # "!";
};
};
In this simple 'Hello, world' program, there are a few key elements:
- This code defines an
actor
rather than amain
function as some other languages define. In Motoko, themain
function is implicit in the file itself. - Instead of the traditional 'Hello, world' that uses a simple
print
function, this version of 'Hello, world' defines an actor with a publicgreet
function that takes an input of a name argument with the type ofText
. - Then, the program uses an async keyword to indicate that the program will return an async message that consists of text string that is constructed using "Hello, ", the # operator, the name argument, and "!".
You'll explore actor objects, classes, and asynchronous messages in a future tutorial. For now, this will wrap up our introduction to dfx
.
Need help?
Did you get stuck somewhere in this tutorial, or feel like you need additional help understanding some of the concepts? The ICP community has several resources available for developers, like working groups and bootcamps, along with our Discord community, forum, and events such as hackathons. Here are a few to check out:
Developer Discord, which is a large chatroom for ICP developers to ask questions, get help, or chat with other developers asynchronously via text chat.
Motoko Bootcamp - The DAO Adventure - Discover the Motoko language in this 7 day adventure and learn to build a DAO on the Internet Computer.
Motoko Bootcamp - Discord community - A community for and by Motoko developers to ask for advice, showcase projects and participate in collaborative events.
Weekly developer office hours to ask questions, get clarification, and chat with other developers live via voice chat. This is hosted on the Discord server.
Submit your feedback to the ICP Developer feedback board.